Level 4 is here
Level 4 is here! (It will be live Aug. 31, at 9pm EST)
We are really excited for you all to get your hands on it.
This level went down to the cellular level. We gave most of the enemies similar ability to the player, like riot shield and bouncing bullets. We also put in a lot of work on the boss, to give the fight a few wow moments, but we will keep that a secret for you to discover yourselves! We also added some backing loops we are experimenting with. Below is a more detailed list of all the updates.
After playing the level hop on the Discord and let us know what you think.
Audio
• Shops have new backing track
• Minibosses have new backing tracks
• Meg&Byte have a new backing track for each phase of their fight
Features
• Level 4 added! Level 4 has no miniboss yet, but it will be added shortly.
Balance
• Snipers appear one room earlier in the Motherboard
• Player light radius increased slightly from the start of the game
• Light radius stat boosts dropped to a linear 15% increase
• Loot bugs will no longer damage the player
Bug fixes
• The Sentinel moves and rotates its shields after firing homing missiles again
• Audio should no longer cut out later in a run
• Level 4 miniboss rooms could contain no miniboss
• Some collision issue in the L-shaped room have been addressed